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Cyber Game Engine

The Story: I have started this project on 5/21/2026. After hearing about this NASA thing that was being posted around at my school, and decided to check it out and was instantly hooked. At around 5/17/2026 I began drawing and writing plans on waht I should do. I had a lot of ideas from a kerbal space program clone in ue5.3.2 to a python music production software. But I felt like those were not good enough and I felt like I was not reaching my full potential. Until I had a thought. I remember hearing that one of the hardest thing to program, is a game engine. Because of all the little things that go into it and think about that most people just build a game from the ground up with very few actually atempting it, and even less actually succeeding. I know there are even harder things than a game engine like making a ai for example, but this is a project that I am intrested in. So I spent my free time at school trying to figure out how the internals of the engine would work.



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